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In 1997 while we were staging the monumental D-Day on Omaha Beach segment for Steven Spielberg's "Saving Pvt. Ryan," the famous film maker (and avid video-gamer) was whiling away set-up time playing a military-themed game on his laptop. He called me over and showed me what he was doing and complained about the quality of the play.

"We need something that brings the player to the same place we're trying to put Capt. Miller and his Rangers," said Steven. "There's got to be something better than this."

"Uh-huh. Right, boss." Hell, I had never even played a videogame before and I wasn't very interested in what I rashly considered child's play. And I went back to playing General Eisenhower and trying to stage the first wave landing on Dog Green Sector, Omaha Beach at Curaclow Beach, Ireland. Little did I know at the time that Steven rarely makes comments like that unless he has a plan of action in mind. Early the following year we got a call from Steven's videogame production outfit called Dreamworks Interactive. A videogame producer named Peter Hirschman said he was in the process of cranking out a military game titled "Medal Of Honor" on Spielberg's direct orders.

"Just talked to the boss," Peter said, "and he tells me we can't go another step until we get Captain Dye in here to set us straight."

Thus began a long, rewarding and entertaining relationship with the best-selling videogame franchise that is now in its seventh iteration. When Spielberg sold his game division to Electronic Arts, Warriors went with the deal. We had an exclusive contract with them for research, training production crews, planning, design and publicity. It's been a rewarding relationship and a great training ground for our Cadre. It's also an opportunity for us to introduce a new generation of young men and women to their military heritage and celebrate the heroes of World War II.